Hi And Welcome

to my Portfolio!
Glad to see you here!

Bibliography

Presence – Immersion – Telepresence – Interactivity

1960 The Visual Cliff

1992 Defining VR – Dimensions Determining Telepresence

1992 Loomis Distal Attribution and Presence

1994 Depth of Presence in Virtual Environments

1995 The Effect of Update Rate on the Sense of Presence

1998 Measuring Presence in Virtual Environments A Presence Questionnaire

2001 VIRTUAL REALITIES Hilary McLellan and McLellan Wyatt Digital by AECT

2003 Definition – Immersion Engagement and Presence by Alison Mcmahan

2005 From presence to consciousness through virtual reality

2006 Using Virtual Reality with and without Gaming Attributes for Academic Achievement

2007 Affective Interactions Using Virtual Reality – The Link between Presence and Emotions

2008 A Cognitive-Heuristics Approach to Understanding Presence in Virtual Environments

2008 How Real Is It – The State of (Tele) Presence in Therapy with Mediated Environments

2008 Presence in the Future

2008 The Effect of Interactivity on Learning Physical Actions in Virtual Reality

2008 The Five Pillars of Presence – Guidelines to Reach Presence

2010 A_Communication Task in HMD Virtual

2010 Controlled interaction – Strategies for using virtual reality to study perception

2010 First Person Experience of Body Transfer in Virtual Reality

2013 Illusory ownership of a virtual child body causes overestimation of object sizes and implicit attitude changes

2014 Seibert – An Exploratory Study on Virtual Reality Head Mounted Displays and Their Impact on Player Presence

2015 Review – Ecology of Virtual Realities

2015 Virtual Reality – Emerging Applications and Future Directions

2016 Presence in Virtual Reality and Everyday Life – Immersion within a World of Representation

2016 Sanaboina Understanding user experience Effects of VR Gaming versus Desktop Gaming

2016 VR The Role of Interaction in Virtual Embodiment

2017 Embodiment in a virtual body that speaks produces agency over the speaking but does not necessarily infuence subsequent real speaking

2017 Engagement and Competence in VR and non-VR Environments

2018 Cho Spacial Presence A Comparison of Desktop and Immersive VR - Based Learning

2018 Why and how to use VR to study human social interaction The challenges of exploring a new research landscape

1995 Presence, Telepresence and immersion – The cognitive factors of embodiment and interaction in virtual environments

2012 Social Presence Redefined

2016 From Immersion to Presence

Virtual Reality

1992 VIRTUAL REALITY AND HUMAN FACTORS

2000 Virtual Reality, Combat, and Communication

2006 The Influence of the Avatar on Online Perceptions of Anthropomorphism, Androgyny, Credibility, Homophily, and Attraction

2006 Virtual Reality in Sport and Wellness Promise

2009 Head Mounted Display Versus Desktop for 3D Navigation in VR – A User Study

2009 Leveraging Virtual Reality and Computer-based Games for Training

2010 Immersive Journalism – Immersive Virtual Reality for the First person experience of news

2010 Use of 3D immersive virtual worlds

2012 Research-on-Application-of-Virtual-Reality-Technology-in_Competitive_Sports

2015 The Virtual Self and Possible Immersive Consequences of Uncharacteristic Self-Presentation in the Virtual Environment

2015 Virtual Reality – Emerging Applications and Future Directions

2016 Fundamentals for a Turing Test of Virtual Reality

2016 Virtual Reality Rides Its Second Wave

2017 Alpha ivbo – construction of a scale to measure the illusion of virtual body ownership

2017 Education Student Perceptions of Virtual Reality as a Learning Tool

2017 Engagement and Competence in VR and non-VR Environments

2017 Gaming on the Rift – How Virtual Reality Affects Game User Satisfaction

2017 Zhang Real Time 3D Reconstruction Game Based VR used real time

2018 Any Body There – Avatar Visibility Effects in a Virtual Reality Game

2018 How Immersion, Presence, Emotion, & Workload Differ in Virtual Reality and Traditional Game Mediums

2008 Teaching and Learning Immersion and Presence

2013 I Feel For My Avatar – Embodied Perception in VEs

2017 Bodiless Embodiment – A Descriptive Survey of Avatar Bodily Coherence in First-Wave Consumer VR Applications

Poker

1980 Communicative Competency Among Poker Players_David_Hayano

2005 Can playing poker be good for you - Poker as a transferable skill - Parke - Journal of Gambling Issues

2006 A game of chance

2007 Acquisition Development and Maintenance of Online Poker Playing in a Student Sample

2007 Why do Internet gamblers prefer online versus land

2008 Poker Face – Gender Race and Representation in online poker

2008 Poker Is a Skill

2010 Online Poker Gambling in University Students – Further Findings from an Online Survey

2010 Table Manners A Retrospective on the Online Poker Craze

2010 The ethnography of new media worlds – Following the case of global poker

2011 Poker Gambling Virtual Communities – The use of computer-mediated Communication to Develop Cognitive Poker Gambling Skills

2012 Are Online Gamblers More At Risk Than Offline Gamblers

2012 Texas Holdem Online Poker – A Further Examination

2012 The EVF Model – A Novel Framework for Understanding Gambling and, by Extension, Poker

2012 Natasha Dow Schull – Gambled away Video poker and self-suspension. Anthropology Now

2012 The Market for Online Poker

2012 The Online Poker Sub-Culture Dialogues, Interactions and Networks

2013 Internet Poker Websites and Pathological Gambling Prevention Policy

2013 This is just so unfair – A qualitative analysis of loss-induced emotions

2013 Turning the tables The crusade to sell slots in Macau - Natasha Schull

2014 Determinants of Internet Poker Adoption

2014 Experienced Poker Players Are Emotionally Stable

2014 Mobile social gambling – Poker’s next frontier

2016 Abiding Chance – Online Poker and the Software of Self-Discipline

2016 Online and live regular poker players Do they differ in impulsive sensation seeking and gambling practice

2016 To Bluff like a Man or Fold like a Girl – Gender Biased Deceptive Behavior in Online Poker

2017 Anxiety, Depression and Emotion Regulation Among - Regular Online Poker Players

2017 The History of Poker and Its Possible Origins

2018 Is poker a game of luck or skill Significance, 15(6), 30–33

2018 Poker avatars affective investment and everyday gambling platforms

2019 Complete Guide to Poker History

2019 Historic Card Games by David Parlett

2019 Learning Poker in Different Communities of Practice

2019 Wikipedia_History of poker

2018 Natasha Dow Schull – Abiding Chance – Online Poker and the Software of Self Discipline