My current bibliography list of all sources I am using for my PhD research paper.

 

  • Presence – Immersion – Telepresence – Interactivity

1960 The Visual Cliff
1992 Defining VR – Dimensions Determining Telepresence
1992 Loomis Distal Attribution and Presence
1994 Depth_of_Presence_in_Virtual_Environments
1995 The Effect of Update Rate on the Sense of Presence
1998 Measuring_Presence_in_Virtual_Environments_A_Presence_Questionnaire
2001 VIRTUAL_REALITIES_Hilary_McLellan_and_McLellan_Wyatt_Digital_by AECT
2003 Definition – Immersion Engagement and Presence_by_Alison_Mcmahan
2005 From presence to consciousness through virtual reality
2006 Using Virtual Reality with and without Gaming Attributes for Academic Achievement
2007 Affective Interactions Using Virtual Reality – The Link between Presence and Emotions
2008 A Cognitive-Heuristics Approach to Understanding Presence in Virtual Environments
2008 How Real Is It – The State of (Tele) Presence in Therapy with Mediated Environments
2008 Presence in the Future
2008 The Effect of Interactivity on Learning Physical Actions in Virtual Reality
2008 The Five Pillars of Presence – Guidelines to Reach Presence
2010 A_Communication_Task_in_HMD_Virtual
2010 Controlled interaction – Strategies for using virtual reality to study perception
2010 First Person Experience of Body Transfer in Virtual Reality
2013 Illusory ownership of a virtual child body causes overestimation of object sizes and implicit attitude changes
2014 Seibert – An Exploratory Study on Virtual Reality Head Mounted Displays and Their Impact on Player Presence
2015 Review – Ecology of Virtual Realities
2015 Virtual Reality – Emerging Applications and Future Directions
2016 Presence in Virtual Reality and Everyday Life – Immersion within a World of Representation
2016 Sanaboina_Understanding_user_experience_Effects_of_VR_Gaming_versus_Desktop_Gaming
2016 VR_Ferran_The Role of Interaction in Virtual Embodiment
2017 Embodiment in a virtual body that speaks produces agency over the speaking but does not necessarily infuence subsequent real speaking
2017 Engagement and Competence in VR and non-VR Environments
2018 Cho_Spacial_Presence_A Comparison of Desktop and Immersive VR-Based Learning
2018 Why and how to use VR to study human social interaction The challenges of exploring a new research landscape
1995 Presence, Telepresence and immersion – The cognitive factors of embodiment and interaction in virtual environments
2012 Social_Presence_Redefined
2016 From Immersion to Presence

 

  • Virtual Reality

1992 VIRTUAL REALITY AND HUMAN FACTORS
2000 Virtual Reality, Combat, and Communication
2006 The Influence of the Avatar on Online Perceptions of Anthropomorphism, Androgyny, Credibility, Homophily, and Attraction
2006 Virtual Reality in Sport and Wellness Promise
2009 Head Mounted Display Versus Desktop for 3D Navigation in VR – A User Study
2009 Leveraging Virtual Reality and Computer-based Games for Training
2010 Immersive Journalism – Immersive Virtual Reality for the First person experience of news
2010 Use_of_3D_immersive_virtual_worlds
2012 Research-on-Application-of-Virtual-Reality-Technology-in_Competitive_Sports
2015 The Virtual Self and Possible Immersive Consequences of Uncharacteristic Self-Presentation in the Virtual Environment
2015 Virtual Reality – Emerging Applications and Future Directions
2016 Fundamentals for a Turing Test of Virtual Reality
2016 Virtual Reality Rides Its Second Wave
2017 Alpha ivbo – construction of a scale to measure the illusion of virtual body ownership
2017 Education Student Perceptions of Virtual Reality as a Learning Tool
2017 Engagement and Competence in VR and non-VR Environments
2017 Gaming on the Rift – How Virtual Reality Affects Game User Satisfaction
2017 Zhang_Real_Time_3D_Reconstruction_Game_Based_VR_used_real_time
2018 Any Body There – Avatar Visibility Effects in a Virtual Reality Game
2018 How Immersion, Presence, Emotion, & Workload Differ in Virtual Reality and Traditional Game Mediums
2008 Teaching and Learning Immersion and Presence
2013 I Feel For My Avatar – Embodied Perception in VEs
2017 Bodiless Embodiment – A Descriptive Survey of Avatar Bodily Coherence in First-Wave Consumer VR Applications

 

  • Poker

1980 Communicative Competency Among Poker Players_David_Hayano
2005 Can playing poker be good for you_ Poker as a transferable skill _ Parke _ Journal of Gambling Issues
2006 A game of chance
2007 Acquisition Development and Maintenance of Online Poker Playing in a Student Sample
2007 Why_do_Internet_gamblers_prefer_online_versus_land
2008 Poker Face – Gender_Race_and_Representation_in_online_poker
2008 Poker Is a Skill
2010 Online Poker Gambling in University Students – Further Findings from an Online Survey
2010 Table Manners_ A Retrospective on the Online Poker Craze
2010 The ethnography of new media worlds – Following the case of global poker
2011 Poker Gambling Virtual Communities – The use of computer-mediated Communication to Develop Cognitive Poker Gambling Skills
2012 Are Online Gamblers More At Risk Than Offline Gamblers
2012 Texas Holdem Online Poker – A Further Examination
2012 The EVF Model – A Novel Framework for Understanding Gambling and, by Extension, Poker
2012 The Market for Online Poker
2012 The Online Poker Sub-Culture Dialogues, Interactions and Networks
2013 Internet Poker Websites and Pathological Gambling Prevention Policy
2013 This is just so unfair – A qualitative analysis of loss-induced emotions
2013 Turning the tables The crusade to sell slots in Macau_Natasha_Schull
2014 Determinants of Internet Poker Adoption
2014 Experienced Poker Players Are Emotionally Stable
2014 Mobile social gambling – Poker’s next frontier
2016 Abiding Chance – Online Poker and the Software of Self-Discipline
2016 Online and live regular poker players Do they differ in impulsive sensation seeking and gambling practice
2016 To Bluff like a Man or Fold like a Girl – Gender Biased Deceptive Behavior in Online Poker
2017 Anxiety, Depression and Emotion Regulation Among_Regular Online Poker Players
2017 The History of Poker and Its Possible Origins
2018 Is poker a game of luck or skill Significance, 15(6), 30–33
2018 Poker avatars affective investment and everyday gambling platforms
2019 Complete Guide to Poker History
2019 Historic Card Games by David Parlett
2019 Learning Poker in Different Communities of Practice
2019 Wikipedia_History of poker
2012 Natasha Dow Schull – Gambled away Video poker and self-suspension. Anthropology Now
2018 Natasha Dow Schull – Abiding Chance – Online Poker and the Software of Self Discipline